🚀 Streamlining
Attempt to outline the final requirements until soft-launch
We want reach launch as quickly as possible. Instead of completing all features before killing goes live, we will now move certain features to a post-kill function launch timeframe. We will still develop game-critical features to ensure that all important main features are live for the core game play experience. ✅ Features that will get developed before full kill-switch launch Estimated development time: 1. Quick 2. Medium 3. Long 1. ✅ Perks update 2. ✅ Gun store 3. ✅ Communication & customization 4. ✅ Bodyguard training and management 5. ✅ Jackpot hall 6. ✅ Strength 7. ✅ Game intelligence 8. ✅ Player+ rework 9. ✅ Weekly missions 10.✅ Story mode & Referrals 11. ✅ Brand consolidation — MARKETING INITIATIVE STARTS — 12. ✅ $MAFIA Staking re-work Medium 13. ✅ Group crimes Long 14. ✅ Detective Agency Quick 15. ✅ Car crusher Quick 16.⏳ All Business models rework (In development) Quick 17. ✅ Safehouse Quick 18.⏳ IPFS Frontend (In development) Medium 19.⏳ Family bank & Promotion money (In development) Quick 10.⏳ Kill contract Medium 21.⏳ Rebirth contract Medium 21.⏳ Vault contract Long ⏳ Features that have been moved to post-launch date.
Bookmaker
Hitlist
Extortion crime
Lottery hall
Cross chain features
Notification credits
Allegiance features
Honour points
Friends
Testimonial
Witness statement
Raid spots
Notes: * FBI feature has been changed to serve as a balancing option the team can deploy based on game direction after launch. The team will reserve rights to all contracts for a period of time until the balance meets the longevity expectation. * Some features might be completely canceled if the team considers them impossible to develop or simply economically unreasonable.
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