๐Ÿš€ Streamlining

Attempt to outline the final requirements until soft-launch

We want reach launch as quickly as possible. Instead of completing all features before killing goes live, we will now move certain features to a post-kill function launch timeframe. We will still develop game-critical features to ensure that all important main features are live for the core game play experience. โœ… Features that will get developed before full kill-switch launch Estimated development time: 1. Quick 2. Medium 3. Long 1. โœ… Perks update 2. โœ… Gun store 3. โœ… Communication & customization 4. โœ… Bodyguard training and management 5. โœ… Jackpot hall 6. โœ… Strength 7. โœ… Game intelligence 8. โœ… Player+ rework 9. โœ… Weekly missions 10.โณ Story mode & Referrals (In development) Medium 11. โณ Brand consolidation (In development) Medium โ€” MARKETING INITIATIVE STARTS โ€” 12. โณ Group crimes (In development) Medium 13.โณ Family bank & Promotion money Quick 14.โณ Detective Agency Quick 15.โณ Car crusher Quick 16.โณ Safehouse Quick 17.โณ Kill contract Medium 18.โณ Rebirth contract Medium 19.โณ Vault contract Long โณ Features that have been moved to post-launch date.

  • Bookmaker

  • Hitlist

  • Extortion crime

  • Lottery hall

  • Cross chain features

  • Notification credits

  • Allegiance features

  • Honour points

  • Friends

  • Testimonial

  • Witness statement

  • Raid spots

Notes: * FBI feature has been changed to serve as a balancing option the team can deploy based on game direction after launch. The team will reserve rights to all contracts for a period of time until the balance meets the longevity expectation. * Some features might be completely canceled if the team considers them impossible to develop or simply economically unreasonable.

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